Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, dancing lights, mage hand, minor illusion, poison spray
1st level (4 slots): guiding bolt, sanctuary,[Tooltip Not Found], silent image, magic missile,
2nd level (3 slots): spiritual weapon, invisibility, mirror image, phantasmal force
3rd level (3 slots): dispel magic, spirit guardians, mirror image, phantom steed
4th level (3 slots): phantasmal killer
5th level (2 slots): mislead
6th level (1 slot): mental prison
Greataxe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d12+3) slashing damage.
Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.
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