Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 52 (7d8 + 20)
Speed 30 ft.
STR
19 (+4)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws CON +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

 

Reactions

Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the defender gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the defender must be able to see the creature and the attacker.

Description

Copper Defenders are magical constructs are forged to be the guardian and protectors. Like other golems, they are nearly impervious to spells and ordinary weapons.

Habitat: Urban

Hariz83

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