Armor Class
5
Natural
Hit Points
569
(3d6)
Speed
STR
5
(-3)
DEX
5
(-3)
CON
5
(-3)
INT
5
(-3)
WIS
5
(-3)
CHA
5
(-3)
Condition Immunities
Charmed, Frightened, Grappled, Poisoned
Senses
Passive Perception 12
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Eye Beam: charges up for one turn, next turn, it fires a large sweeping laser, each player must roll a d20, and roll a 15 or higher to avoid
Com4nd0: Fires 4 homing missiles at the nearest target
Machine pistol: fires a spread of bullets
Eye of the Beholster: fires a beam at the farthest target
Void Marshal: fires 3 quick moving small lasers
Trank Gun: fires a non non lethal dart at the target which attacked it last
M1911: Shoots the player which rolls the lowest from a d20 with
Summon Beadie: summons a small version of a beholster with a trank gun
Description
A huge red beholder, wielding 6 guns at once
Lair and Lair Actions
A second dungeon for a campaign
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