Huge Aberration, Any Evil Alignment
Armor Class 5 Natural
Hit Points 569 (3d6)
Speed
STR
5 (-3)
DEX
5 (-3)
CON
5 (-3)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Condition Immunities Charmed, Frightened, Grappled, Poisoned
Senses Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Eye Beam: charges up for one turn, next turn, it fires a large sweeping laser, each player must roll a d20, and roll a 15 or higher to avoid

Com4nd0: Fires 4 homing missiles at the nearest target

Machine pistol: fires a spread of bullets

Eye of the Beholster: fires a beam at the farthest target

Void Marshal: fires 3 quick moving small lasers

Trank Gun: fires a non non lethal dart at the target which attacked it last

M1911: Shoots the player which rolls the lowest from a d20 with

Summon Beadie: summons a small version of a beholster with a trank gun

Description

A huge red beholder, wielding 6 guns at once

Lair and Lair Actions

A second dungeon for a campaign

 

Kijay2007

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