Amphibious. The brinlinth can breathe air and water.
Multiattack. The Brinlinth makes one spear and one bite attack., or
Bite. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Spear. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing - thrown (20/60 ft.), versatile (1d8+1).
Defensive Rebuke. If a creature within 5 feet of the Brinlinth makes a melee attack against it, the Brinlinth can use its reaction to cause 4 piercing damage to it.
Description
Descendants of goblins, the brinlith kept the goblin stature and fast rate of reproduction and make up the larger population within the Kingdom of Kinthia. Unlike goblins, the brinlith live a very orderly lifestyle in service of the Oracles and are less aggressive, unless provoked.
Denizens beneath the Ethereal Ocean. When the goblinoids were exiled to the Shadow Shores by The Hierarchy, fights between tribes over territory became frequent, and some set sail on great generation ships built of scrap looking for a new home. Some, desperate for a new home, even ventured into the eastern border of the Great Barrier Fog. Here, navigating weak spots in the Fog they found a way to survive and adapt. They even found a new faith, through which they built a new kingdom. Today it is known as the Kingdom of Linthia and is made up of the descendants of those voyaging goblins and hobgoblins. Though now in their adapted form, they are the brinlinth and koalinth.
Disciples of the Oracles. As with all Linthians, they serve the Queen of Storms as their patron deity, and her Emissaries are Storm Giants who live in the Ethereal Ocean. Due to this the Kingdom of Linthia has a symbiotic relationship with these giants so it is not uncommon for them to work together.
Comments