Large Undead, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 146 (15d10 + 64)
Speed 0 ft., Fly 20 ft.
STR
10 (+0)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +7, WIS +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned, Prone
Senses Darkvision 60 ft, Passive Perception 9
Languages understands Deep Speech and Undercommon but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the BEE-Holder to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the BEE-Holder drops to 1 hit point instead.

Bees? Any creature within 15 ft of the BEE-Holder takes (2d4) piercing damage when it enters the area the first time or starts it's turn in the area.

Swarm. When the BEE-Holder is hit with a melee attack, roll a d4. on a 1, a swarm of bees (MM p388 Swarm of Insects) appears at the start of the BEE-Holders turn.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.

Eye Ray. The BEE-Holder shoots two random magical eye rays at random, choosing the same or different targets that it can see within 60 feet of it.

1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Enervation Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 36 (8d8) necrotic damage on a failed save, or half as much damage on a successful one.

4. Slowing Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

5. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.

6. Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target dies if the ray reduces it to 0 hit points.

Legendary Actions

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Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The BEE-Holder is a vile creature to cross paths with. A beholder brought unto undeath, its body disfigured into the husk of a hive inhabited by a large swarm of bees. With very little intelligence remaining, it hovers over the ground aimlessly guided by the bees. The bulbous eyes at the end of the stalks protruding out of the main hive gaze lifelessly around, searching for its prey.

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2020 7:59:37 PM
2
1
1
Coming Soon

Monster Tags: Beholderundead

Habitat: ForestMountainSwampUnderdark

physh_takoh

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