Blood Frenzy. The warlock has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: eldritch blast (see “Actions” below), minor illusion
1/day each: armor of Agathys, arms of Hadar, counterspell, crown of madness, invisibility, hunger of Hadar.
Multiattack. The warlock makes two attacks: one with its blast and one with its Chain Sword of Smoke.
Chain Sword of Smoke. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage, and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or begin choking. The choking creature is incapacitated until the end of its next turn, when the effect ends on it.
Eldritch Blast (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 5 (1d10) force damage. *Shaped like Flaming Pumpkins that scream as they fly towards you
Description
A young looking classic 'Perky Goth Girl' elf ... right down to the witches hat and black and orange striped stockings. She wields a Chain Sword made of Smoke and giggles as she twirls it.
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