Medium Humanoid (Elf), Neutral Evil
Armor Class 14 (natural armor)
Hit Points 40 (5d8)
Speed 30 ft., Swim 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
11 (+0)
INT
8 (-1)
WIS
8 (-1)
CHA
16 (+3)
Skills Arcana +1, Persuasion +5
Senses Darkvision 120 ft., Passive Perception 9
Languages Common, Sahuagin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The warlock has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: eldritch blast (see “Actions” below), minor illusion

1/day each: armor of Agathys, arms of Hadar, counterspell, crown of madness, invisibility, hunger of Hadar.

 

Actions

Multiattack. The warlock makes two attacks: one with its blast and one with its Chain Sword of Smoke.

Chain Sword of Smoke. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage, and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or begin choking. The choking creature is incapacitated until the end of its next turn, when the effect ends on it.

Eldritch Blast (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 5 (1d10) force damage. *Shaped like Flaming Pumpkins that scream as they fly towards you

Description

A young looking classic 'Perky Goth Girl' elf ... right down to the witches hat and black and orange striped stockings. She wields a Chain Sword made of Smoke and giggles as she twirls it. 

The_Yog

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