Medium Humanoid (Human), Chaotic Good
Armor Class 14 leather armour
Hit Points 38 (4d12)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, WIS +3, CHA +2
Skills Perception +5, Survival +6
Senses Darkvision 60ft, Passive Perception 15
Languages Common, Telepathy 120ft
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

bonded with knowledge. gets advantage on intelligence checks about lore.

azcro protection. every long rest they can decide one immunity to a damage when it takes ten or more of this damage  it can ether absorb it and gain that much extra hit points or deflect it back at someone with in 30ft of you. 

 

Actions

light crossbow. RangedWeapon Attack: +4 to hit, range 60/240 ft., 1 target. Hit: (1d8 + 2) piercing damage. choose one of the following arrows to use: an arrow which deals an extra 1d8+1 damage, an arrow which is dipped in poison and when it hits someone they must make a DC 13 con save or take 1d12 poison damage, an arrow which is on fire and deals 1d4 damage every round until they drop to 0 hit points or go in water, a taser arrow which makes them do a DC 15 dex save or be paralysed for one minute.  

Description

this human like species lived in the plains of many lands they were so smart that they developed huge civilisations and where domaint species in these lands

Habitat: CoastalForestGrasslandHillMountainUrban

elvishbattlelord

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