bonded with knowledge. when it makes a intelligence check on lore it gets advantage.
Azcro protection. Every long rest it can choose an immunity if you get damaged from this you can use damage to give you that about of hit points or you can deflect it back at someone at 30ft of range
Spellcasting. The azcro spokesmen is a 7-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +8 to hit with spell attacks). The azcro spokesmen has following spells prepared:
Cantrips (at will): firebolt, mold earth, mage hand
1st level (6 slots): magic missile, misty step, detect magic 2nd level (4 slots): fireball, read thoughts
shout. everything in 100 ft must make a DC 18 wisdom save or be frightened for one minute.
booming voice. one target must succeed on a DC 22 wisdom save or be stunned and take (5d6) psychic damage
Description
these spokesmen go around finding out info about stuff
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