Medium Humanoid (Human), Chaotic Good
Armor Class 14 leather armour
Hit Points 97 (8d12)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
19 (+4)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws INT +7, CHA +7
Skills Arcana +7, Deception +7, History +7, Insight +5
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Telepathy 60ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

bonded with knowledge. when it makes a intelligence check on lore it gets advantage.

Azcro protection. Every long rest it can choose an immunity if you get damaged from this you can use damage to give you that about of hit points or you can deflect it back at someone at 30ft of range 

 Spellcasting. The azcro spokesmen is a 7-level spellcaster. Its spellcasting ability is intelligence (spell save DC 15, +8 to hit with spell attacks). The azcro spokesmen has following spells prepared:
Cantrips (at will): firebolt, mold earth, mage hand
1st level (6 slots): magic missile, misty step, detect magic                                                                                                                           2nd level (4 slots): fireball, read thoughts

Actions

shout. everything in 100 ft must make a DC 18 wisdom save or be frightened for one minute.

booming voice. one target must succeed on a DC 22 wisdom save or be stunned and take (5d6) psychic damage 

Description

these spokesmen go around finding out info about stuff

Habitat: Urban

elvishbattlelord

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