Spellcasting. The Aranea is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (save DC 12, +4 to hit with spell attacks). The Aranea has the following wizard spells prepared:
Cantrips (at will): poison spray, mending, dancing lights
1st level (4 slots): comprehend languages, expeditious retreat, fog cloud, shield
2nd level (2 slots): ray of enfeeblement, blindness/deafness
Spider Climb. The Aranea can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the Aranea has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense. While in contact with a web, the Aranea knows the exact location of any other creature in contact with the same web.
Web Walker. The Aranea ignores movement restrictions caused by webbing.
Bite. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
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