Armor Class
15
Natural armor
Hit Points
157
(15d10 + 7)
Speed
45 ft., Burrow 80 ft.
STR
17
(+3)
DEX
20
(+5)
CON
20
(+5)
INT
5
(-3)
WIS
15
(+2)
CHA
16
(+3)
Saving Throws
DEX +8, INT +0
Skills
Intimidation +5, Nature +10, Perception +17
Damage Resistances
Piercing, Poison, Slashing
Condition Immunities
Deafened, Exhaustion
Senses
Blindsight 20 ft, Tremorsense 60 ft, Passive Perception 10
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Natural Burrower. The wurm does not need to make a strength or dexterity check to dig underground.
Spellcasting. The Wurm is a cantrip-level spellcaster. Its spellcasting ability is 2 (spell save DC 7, +1 to hit with spell attacks). The wurm has following sorcerer spells prepared:
Cantrips (at will): create bonfire
Actions
Charge. Melee Weapon Attack: +5 to hit, reach 8 ft., 1-2 targets. Hit: 19 bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 4 ft., 1 target. Hit: 10 piercing damage and 6 poison damage.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 bludgeoning damage and if the target is a creature, it must do a DC15 Constitution saving throw or be knocked prone.
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