Large Monstrosity, Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 157 (15d10 + 7)
Speed 45 ft., Burrow 80 ft.
STR
17 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
5 (-3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +8, INT +0
Skills Intimidation +5, Nature +10, Perception +17
Damage Resistances Piercing, Poison, Slashing
Condition Immunities Deafened, Exhaustion
Senses Blindsight 20 ft, Tremorsense 60 ft, Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Natural Burrower. The wurm does not need to make a strength or dexterity check to dig underground.

Spellcasting. The Wurm is a cantrip-level spellcaster. Its spellcasting ability is 2 (spell save DC 7, +1 to hit with spell attacks). The wurm has following sorcerer spells prepared:
Cantrips (at will): create bonfire

Actions

Charge. Melee Weapon Attack: +5 to hit, reach 8 ft., 1-2 targets. Hit: 19 bludgeoning damage. 

Bite. Melee Weapon Attack: +6 to hit, reach 4 ft., 1 target. Hit: 10 piercing damage and 6 poison damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 bludgeoning damage and if the target is a creature, it must do a DC15 Constitution saving throw or be knocked prone.

Monster Tags: Dinosaurbeast companion

Habitat: CoastalDesertForestGrasslandHillMountainUnderdarkUrban

Dragonekillax

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