Large Fiend (Demon), Lawful Evil
Armor Class 25 Plate
Hit Points 580 (40d10 + 360)
Speed 50 ft., Fly 150 ft.
STR
27 (+8)
DEX
24 (+7)
CON
28 (+9)
INT
26 (+8)
WIS
27 (+8)
CHA
30 (+10)
Saving Throws INT +16, WIS +16, CHA +18
Skills Intimidation +18, Perception +16
Damage Resistances Cold, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 26
Languages All, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Devil's Sight. Magical darkness doesn’t impede Agralaaz' darkvision.

Legendary Resistance (3/Day). If Agralaaz fails a saving throw, it can choose to succeed instead.

Fiery Weapons. Agralaaz' weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 36 (8d8) fire damage (included in the weapon attacks below).

Annihilating Aura. Any creature that starts its turn within 30 feet of Agralaaz must succeed on a DC 26 Constitution saving throw or take 14 (4d6) magical bludgeoning damage and grant Agralaaz advantage on attack rolls against it until the start of the creature’s next turn. Undead are immune to this aura.

Innate Spellcasting. Agralaaz’ innate spellcasting ability is Charisma (spell save DC 26). All spell cast by Agralaaz are increased to 5th level. It can innately cast the following spells, requiring no material components:

At will: heat metal, fireball, hellish rebuke

3/day each: blade barrier, finger of death

Actions

Multiattack. Agralaaz attacks twice with his greatspear or with his javelins. It can substitute casting an at will spell for one of these attacks.

Greatspear. Melee or Ranged Weapon Attack: +16 to hit, reach 15 ft., or range 200/600 ft., one target. Hit: 23 (4d6 + 9) piercing damage plus 36 (8d8) fire damage, or 27 (4d8 + 9) piercing damage plus 36 (8d8) fire damage if used with two hands to make a melee attack. If Agralaaz makes a ranged attack with this spear, the spear magically returns to its hand after the attack.

JavelinMelee or Ranged Weapon Attack: +16 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 36 (8d8) fire damage.

Teleport. Agralaaz magically teleports, along with any equipment it is wearing and carrying, up to 120 feet to an unoccupied space it can see.

Reactions

Hellish Rebuke. See the hellish rebuke listed above at 5th level.

Legendary Actions

Agralaaz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Agralaaz regains spent legendary actions at the start of its turn.

Attack. Agralaaz makes one attack, either with its demonic weapon or with its snakebite.

Cast a Spell. Agralaaz casts one spell from its Innate Spellcasting trait.

Teleport. Agralaaz uses its Teleport action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Habitat: Urban

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