Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
9 (-1)
CHA
16 (+3)
Skills Arcana +1, Intimidation +5
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Ignan, Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Scorched Ground. Whenever the orc casts a spell of 1st-level or higher, it can leave a patch of magical flames in the spell's wake. The flames fill an area that reaches 5 feet above all ground within the area of the spell. If the spell doesn't affect an area, the flames cover the ground within 5 feet of the orc or within 5 feet of one target (the orc's choice). Each other creature that starts its turn in the fire or enters the fire for the first time on a turn takes 3 (1d6) fire damage. The fire lasts for 1 minute or until it is magically extinguished.

Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:

Cantrips (at-will): control flamescreate bonfiredancing lightsfire boltlight
1st level (4 slots): burning handsconflagration (new), fog cloud
2nd level (3 slots): heat metalscorching ray
3rd level (2 slots): fireball

Actions

Torch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 10 (3d6) fire damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

An orcish warband is at its most devastating when it is accompanied by one or more of the orcish pyromancers known as wartorches. As wild and destructive as fire itself, most orc wartorches delight in the crackling of fire and the smell of burning flesh.

Orc wartorches are born with a natural affinity for magic but not necessarily a talent for pyromancy. Orc tribes that wage aggressive wars value no magic more highly than the magic of destruction, however, and so any orcish sorcerer born to these tribes is likely to be pushed into practicing fire magic. The orcs surround the child with flames from an early age and engender within them a profound and deep pyromania, all the while ready to slay the child if their flames ever become too difficult for them to control.

Some wartorches, heedless of the inherent danger, seek out the aid of creatures such as crimson hags or efreeti, searching for ever more fiery power to wield. At times, efreeti have used these opportunities to enslave the wartorch's tribe, either as part of a bargain or by force. The orcish armies obtained in this way can be massive and deadly, with efreeti uniting many warring tribes together into one enormous slave army watched over by salamanders and orc wartorches.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

BenevolentEvil

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