Medium Aberration, Unaligned
Armor Class 15
Hit Points 30 (6d8 + 6)
Speed 45 ft.
STR
15 (+2)
DEX
20 (+5)
CON
12 (+1)
INT
6 (-2)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +7
Skills Acrobatics +7, Perception +3, Stealth +7
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Blink. As a bonus action on each of its turns, the raptor can teleport to a point it can see within 30 ft. of it. This does not count towards its total movement for the turn. The raptor can use its blink even if it is restrained or grappled, ending the effect on itself when it does so.  

Surprise Attack. If the raptor teleports immediately before making a claw attack or surprises an enemy, its attack deals an additional 9 (3d6) damage of that attack's type. 

Actions

Multiattack. The raptor makes two attacks: one with its bite and one with its claw. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage. 

Description

Resembling much larger velociraptors, blink raptors are vibrantly feathered reptiles that attack swiftly and unpredictably. Their ability to teleport short distances makes them extremely lethal, and very slippery. A single one can slay an entire party of well trained hunters, simply by striking from unexpected angles and quickly vanishing before it can suffer an attack. This has also made them notably difficult to research, and nigh impossible to effectively capture for meaningful periods of time.  

Habitat: CoastalForestGrasslandHillSwamp

RandomChaos

Comments

Posts Quoted:
Reply
Clear All Quotes