Medium Humanoid, Any Lawful Alignment
Armor Class 16 Elite Armor
Hit Points 39 (6d8 + 12)
Speed
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +5, DEX +5
Skills Athletics +5, Intimidation +4, Perception +4
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages Covenant Common, Sangheili
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regenerating Shield At the end of each Round the Elite Major Regenerates 2 hit points

Actions

Covenant Carbine Melee. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) Bludgeoning damage. 

Covenant Carbine. Ranged Weapon Attack: +5 to hit, range 100/400 ft., 1 target. Hit: 9 (1d12 + 3) Lightning damage.

Description

Sangheili are physically imposing beings, typically standing more than a foot taller than the average human. They are vaguely reptilian in overall appearance, with leathery skin, reverse-jointed legs and sharp claws and teeth. Their large hands have two fingers and two thumbs. Their most distinguishing trait is their jaw structure, which is made up of four separate mandibles attached to their face. (Borrowed From Halopedia)

Previous Versions

Name Date Modified Views Adds Version Actions
11/6/2020 4:01:57 PM
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11/6/2020 5:25:22 PM
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11/8/2020 3:16:12 PM
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Kayako_Chan

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