Medium Fiend, Chaotic Evil
Armor Class 13 Hide Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
13 (+1)
Skills Athletics +6
Senses Passive Perception 12
Languages Covenant Common, Jiralhanae
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the brute hits with it (included in the attack).

Actions

Brute Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., 11 target. Hit:  (2d6 + 4) Bludgeoning damage. 

Plasma Rifle. Ranged Weapon Attack: +3 to hit, range 25/100 ft., 1 target. Hit: 6 (2d4 + 1) Piercing damage.

Reactions

Brute Rampage. When the Brute is reduced to half hit points, the Brute will go into a blood fueled rampage. While in a Rampage the Brute will have advantage on melee attack rolls, strength rolls and Strength saving throws. However, attack rolls against the brute will also have advantage and will do double damage on hit.

Previous Versions

Name Date Modified Views Adds Version Actions
11/8/2020 3:28:41 PM
7
4
1A
Coming Soon
11/8/2020 3:41:31 PM
6
3
1B
Coming Soon
11/8/2020 3:58:14 PM
6
3
1C
Coming Soon
11/8/2020 4:39:25 PM
12
3
1D
Coming Soon
11/8/2020 4:41:43 PM
8
4
1E
Coming Soon
11/8/2020 4:45:34 PM
7
1
2B
Coming Soon
Kayako_Chan

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