Armor Class
23
(integrated protection)
Hit Points
450
(20d20 + 200)
Speed
40 ft.
STR
30
(+10)
DEX
20
(+5)
CON
30
(+10)
INT
15
(+2)
WIS
15
(+2)
CHA
10
(+0)
Saving Throws
STR +14, DEX +9, CON +14, WIS +6
Skills
Acrobatics +11, Athletics +16, Insight +8, Intimidation +6, Perception +8, Religion +8, Survival +8
Damage Immunities
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned
Senses
Truesight 150 ft., Passive Perception 20
Languages
Celestial, Common, Deep Speech
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Actions
The Arm of Randus. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 25 (2d8 + 10) slashing damage, (1d6) lightning damage.
Boomerang. Ranged Weapon Attack: +15 to hit, range 60/120 ft., one target. Hit: 12 (1d6+10) bludgeoning damage.
Rocket Punch. Unarmed Melee Attack: +15 to hit, reach 5 ft., one target. Hit: 20 bludgeoning damage.
Comments