Large Construct, Neutral
Armor Class 23 (integrated protection)
Hit Points 450 (20d20 + 200)
Speed 40 ft.
STR
30 (+10)
DEX
20 (+5)
CON
30 (+10)
INT
15 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +14, DEX +9, CON +14, WIS +6
Skills Acrobatics +11, Athletics +16, Insight +8, Intimidation +6, Perception +8, Religion +8, Survival +8
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 150 ft., Passive Perception 20
Languages Celestial, Common, Deep Speech
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form. The colossus is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.

Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.

 

Actions

The Arm of Randus. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 25 (2d8 + 10) slashing damage, (1d6) lightning damage.

Boomerang. Ranged Weapon Attack: +15 to hit, range 60/120 ft., one target. Hit: 12 (1d6+10) bludgeoning damage.

Rocket Punch. Unarmed Melee Attack: +15 to hit, reach 5 ft., one target. Hit: 20 bludgeoning damage.

 

Monster Tags: NPC

Altonfryn

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