Antimagic Susceptibility. The wand is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the wand must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the wand remains motionless and isn't flying, it is indistinguishable from a normal wand.
Thwap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Witch Bolt. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 6 (1d12) lightning damage, and on each of the wand's turns for 1 minute, the wand may use its action to deal 1d12 lightning damage to the target automatically. The effect ends if the wand uses its action to do anything else. The effect also ends if the target is ever outside the spell's range or if it has total cover from the wand.
Description
A magically animated wand dances through the air, fighting like a mage that can't be seen, usually found in magic work-study rooms.
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