Armor Class
20
natural armor
Hit Points
40
(4d6)
Speed
50 ft., hover
STR
10
(+0)
DEX
15
(+2)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
1
(-5)
Saving Throws
CON +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The shield is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shield must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the shield remains motionless and isn't flying, it is indistinguishable from a normal shield.
Actions
Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 ) bludgeoning damage.
Description
A strong shield once normal now animated
Comments