Amphibious. The aleksipug can breathe air and water.
Chameleon Skin. The aleksipug has advantage on Dexterity (Stealth) checks made to hide.
Keen Smell. The aleksipug has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The aleksipug has advantage on saving throws against spells and other magical effects.
Magic Weapons. The aleksipug's weapon attacks are magical.
Secure Memory. The aleksipug is immune to the waters of the River Styx as well as any effect that would steal or modify its memories or detect or read its thoughts.
Spider Climb. The aleksipug can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Standing Leap. Aleksipug's long jump is up to 80 feet and its high jump is up to 40 feet, with or without a running start.
Multiattack. The aleksipug makes three attacks: two with its pincer and one with its bite. It can use Tentacle or Hurl Acid in place of any melee attack.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target grappled by the aleksipug. Hit: 28 (4d10 + 6) piercing damage plus 11 (2d10) acid damage.
Hurl Acid. The aleksipug shoot a bolt of acid from its mouth to a target within 150 feet of it that the aleksipug can see, the target must succeed on a DC 18 Dexterity saving throw or take 21 (6d6) acid damage and be covered in acid until the target or another creature within range uses an action to scrape or wash the acid from the target. A target covered in acid takes 7 (2d6) acid damage at the start of each of its turns.
Pincer. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage, and the target is grappled (escape DC 18). Until this grapple ends, the aleksipug can automatically hit the target with its pincer, and the aleksipug can't make attacks with that pincer against other targets. The aleksipug has two pincers, each of which can grapple only one target
Tentacle. Melee Weapon Attack: +11 to hit, reach 50 ft., one target. Hit: 24 (4d8 + 6) slashing damage, and the target must succeed on a DC 18 Strength saving throw or be pulled up to 40 feet toward the aleksipug.
Description
Aleksipugs are clever fiends standing 23 feet tall and 45 feet long, with thick red skin that can change its colors according to their surroundings to camouflage and chase or ambush their prey, two enormous pincers that use to travel between the wastelands of the lower planes and two smaller ones that they use to catch and tear anything in its path.
High Ranking Hunter. The aleksipugs are solitary hunters in the lower planes, adapted to the changing and brutal terrains of these lands, the aleksipugs have tools to hunt almost any creature that it wants, with its whip-like tentacles that can sprout from any part of its body to reach and pull to its pincers and maw. To flying creatures the aleksipugs can shoot bolts of corrosive saliva from his mouth to melt it's meat and bones, making them easier to digest.
High Ranking Mount. Devils, yugoloths, and some demons train aleksipugs like mounts of war and transport for the blood war, taking advantage of its innate adaptability to different situations in the unpredictability of war.
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