Medium Beast, Chaotic Good
Armor Class 15 (natural armor)
Hit Points 44 (7d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
9 (-1)
CHA
5 (-3)
Senses Passive Perception 9
Languages Common --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the Baby Tarrasque moves at least 20 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Relentless (Recharges after a Short or Long Rest). If the Baby Tarrasque takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Mold Earth. Spell Attack: 

You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:

  • If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.

  • You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.

  • If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.

If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2020 2:39:28 PM
4
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: Mountain

cheese_minor

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