Huge Elemental, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 300 (25d12)
Speed 40 ft., Fly 120 ft.
STR
28 (+9)
DEX
12 (+1)
CON
20 (+5)
INT
15 (+2)
WIS
18 (+4)
CHA
13 (+1)
Saving Throws STR +14, DEX +6, CON +10, WIS +9
Skills Intimidation +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Truesight 120 ft, Passive Perception 15
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance. (3/Day) If al'Tayir fails any Saving Throw he can choose to succeed instead.

Magic Resistance. al'Tayir gets advantage on saving throws from magic effects.

Actions

Multi-Attack. al'Tayir gets to use two actions per turn or up to two turns per round. 

Phoenix's Breath. (1d4 Rounds) al'Tayir exhales a stream of fire in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity or Constitution saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.

Enflame. Each creature within a 120ft radius of al'Tayir must succeed on a DC 17 Wisdom Saving Throw or become Charmed for 1 minute. Charmed Creatures can repeat the saving throw on each of its turns.

Second Sun. al'Tayir transforms into a giant ball of flame that crashes upon the ground, causing an explosion of intense flame in 120ft radius. Each creature within this radius must succeed on a DC 18 Dexterity or Constitution Saving Throw or take (10d6) damage and half as much on a successful save. This Kills al'Tayir in the process.

Description

From within the great Black Box the Temple Priest awoke the great Phoenix, al'Tayir, a gift from the god, Alharb, to the Sultan of Ardu Walmas.

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2020 4:21:58 AM
2
0
2
Coming Soon
11/9/2020 9:01:54 PM
1
0
--
Coming Soon

Monster Tags: Elementalbeast companion

Habitat: DesertGrassland

Drpop

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