Armor Class
13
(natural armor)
Hit Points
73
(7d10 + 28)
Speed
40 ft.
STR
21
(+5)
DEX
12
(+1)
CON
19
(+4)
INT
3
(-4)
WIS
8
(-1)
CHA
3
(-4)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Multiattack. The zombie owlbear makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Comments