Armor Class
14
Hit Points
11
(2d8 + 2)
Speed
30 ft., Swim 30 ft.
STR
10
(+0)
DEX
18
(+4)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2
Senses
Passive Perception 12
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Damage Immunities. Cold, Poison
Condition Immunities. Poisoned, Exhaustion
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage
Radiant Breath. The Serpent exhales a ray of radiant energy in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.
Comments