Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two flail attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.
Flail. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.
Blood Feed. When the Blood Golem of Cyric kills a target, it regais 2d6 hp.
Blood Siphon. When the Blood Golem of Cyric deals damage to a target, it heals the amount of the damage inflicted.
Whirlwind of Death. The Blood Golem of Cyric can attack all targets within its range (reach 10 ft). This damage is not subject to the Blood Siphon ability described above.
Description
Created by efforts of the Church of Cyric, the creation of a Blood Golem requires the sacrifice of a large number of victims and the binding of an assassin´s soul into the construct. Due to these efforts, such constructs keep a small portion of the consciousness of the killer.
The Blood Golem of Cyric follows its masters´s orders at the best of his capacity, but it fulfills its orders in the most cruel way possible, considering the previous alignment of the soul that was used in his creation.
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