Medium Humanoid (Human), Any Alignment
Armor Class 11 (13 with mage armor)
Hit Points 84 (11d8)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
18 (+4)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws INT +8, WIS +5
Skills Arcana +8, History +8
Senses Passive Perception 11
Languages Any four languages
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Spellcasting. Alton is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks).

Casing Mishap. Any time Alton casts a spell, roll 1d6. On a 1, the spell fizzles harmlessly, consuming the spell slot. On a 6, the spell backfires and targets Alton if he intended for it to target someone or something else, or targets another creature if he intended for it to target him - at GM discretion.

Sloppy Spells. Saving throws against Alton's spells are made with advantage due to his somewhat sloppy spellcasting.

He has the following wizard spells prepared:

 

Cantrips (at will): blade ward, dancing lights, mending, messageray of frost

1st level (4 slots): alarm, mage armor, magic missile, shield

2nd level (3 slots): arcane lock, invisibility

3rd level (3 slots): counterspell, fireball, dispel magic

4th level (3 slots): banishment, stoneskin

5th level (2 slots): cone of coldwall of force

6th level (1 slot): flesh to stone

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Description

This once-great wizard was a key part of the Octagon Gang's successes, but he fell into drinking and womanizing and has lost quite a bit of his skills since his time with the group. An utter lout, his spells have a decent change of backfiring or fizzling out harmlessly. When he learns the party is after the key to the Octagon vault, his greed gets the better of him and he begins putting plans in motion to turn the situation to his favor. Married to Eloise.

Monster Tags: NPC

Habitat: Urban

Azyrae