Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has two heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is awake.
Multiattack. The hydra makes as many bite attacks as it has heads.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Stinger. Melee Weapon Attack +9 to hit, reach 10 ft., one target. Hit 20 (2D10 +10) poison damage
Description
Physically, a battle hydra was a sinuous reptile with leathery wings. It should be noted that no two of these animals were identical though all shared the same general description Typically, they were known to hold two heads that sat atop long, fluid necks. The heads held a pair of yellow slitted eyes. Whilst this was usually the case, there were some varieties of these beasts that had more than two heads. At the back was a long wicked, whip-like tail that held a hooked stinger. The stinger glistened with a strong and acidic crystallized poison that dripped from the tail. Four powerful legs were tipped with hooked claws that were both tough and sharp as well as easily capable of ripping the flesh from the beast's victims. The body of the beast contained muscular torsos that were sheathed in iridescent scales. This was forever altered at a molecular level by the ancient alchemy that had altered their physiology. The skin was infused with ancient alloys that reduced the damage sustained by the beast. The armor alloy introduced into their basic physiology even reduced the damage from a 9th level Fireball attack. When left to their own devices, these beasts were mindless and shy creatures that was a contrast to their fearsome appearance. When searching for food, battle hydras were known to be solitary animals that hunted alone. Much of their existence involved them being aloft where they rode thermal currents in search of prey or threats. When these were spotted, the battle hydra dove through the air where they snapped with multiple jaws as well as attacked with their teeth, claws, and poisoned stinger. Once prey succumbed to either the attack or poison, the beast took the corpse back to its lair where it was torn apart and devoured They only ever attacked with their claws once they landed and were beginning to feed. Due to their creation as weapons, battle hydras respond to orders by those who are truly evil, or those who have defeated it in combat.
Comments