If the Aener chooses to move it must expend all of its movement until it hits a barrier and can only move in straight lines.
Rage: If the Aener is below 30 health the DC of smashing charge becomes 17 and the damage becomes 3d10+6 bludgeoning.
Smashing Charge. While moving any creature within the line of movement must make a DC 13 Dex save or take 2d8+6 bludgeoning damage and be knocked prone.
Shockwave +4 to hit, reach 5 ft., all creatures within 5 feet of the Aener Hit: (1d8 + 4) [force] damage.
Reaction Name. May make a shockwave attack as an attack of opportunity.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.