Large Fiend, Unaligned
Armor Class 13
Hit Points 76 (11d12 + 10)
Speed 60 ft.
STR
22 (+6)
DEX
18 (+4)
CON
20 (+5)
INT
5 (-3)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws CON +7
Damage Vulnerabilities Cold
Damage Resistances Fire
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Frightened, Grappled, Prone
Senses Truesight Truesight in 200 foot cube, Passive Perception 6
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

If the Aener chooses to move it must expend all of its movement until it hits a barrier and can only move in straight lines.

Rage: If the Aener is below 30 health the DC of smashing charge becomes 17 and the damage becomes 3d10+6 bludgeoning.

Actions

Smashing Charge. While moving any creature within the line of movement must make a DC 13 Dex save or take 2d8+6 bludgeoning damage and be knocked prone.

Shockwave +4 to hit, reach 5 ft., all creatures within 5 feet of the Aener Hit: (1d8 + 4) [force] damage. 

 

Reactions

Reaction Name. May make a shockwave attack as an attack of opportunity.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Balor_Halfheart