Small Undead, Chaotic Good
Armor Class 11
Hit Points 14 (1d6 + 1)
Speed
STR
16 (+3)
DEX
11 (+0)
CON
9 (-1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Damage Vulnerabilities Bludgeoning
Senses Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Aged scales - gets first attack before initiative rolls

Actions

Fangs - 2d4+2 damage, have to be very close, clinging ability = 1d4 damage per turn for 3 turns from bleed

Claws - 1d8+1 damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Falafelisfalafel

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