Medium Undead, Neutral Evil
Armor Class 8
Hit Points 19 (3d8 + 6)
Speed 15 ft.
STR
14 (+2)
DEX
4 (-3)
CON
14 (+2)
INT
2 (-4)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws WIS +0
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Rupture. when a bloated corpse is reduced to 0 hit points, it explodes and deals 3 (1d6) acid damage and 3 (1d6) poison damage to each creature within 5ft of it.

False appearance. while a bloated corpse is motionless it is identical to a normal corpse

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Corpses not consumed or given proper burials often soak up the necrotic and corruptive energies of the pit and swell to unsightly bulk.

Habitat: Swamp

blacktiger124

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