Medium Humanoid (Elf), Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 78 (12d8 + 24)
Speed
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +8, WIS +6
Skills Arcana +7, Deception +7, Perception +5
Damage Resistances Necrotic
Senses Darkvision 60ft, Passive Perception 12
Languages Abyssal, Common, Infernal, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Grim Harvest (1/Turn). When Akemi reduces a creature to 0 HP, she regains HP equal to the damage dealt.

Syphon Marks. Akemi can place special marks on a target's body that gives her benefits. She has advantage on attacks against the target and deals an additional 1d6 damage. As an action, she can also consume any number of marks, doing so deals 2d12 necrotic damage to the target, before healing both the target and herself for the same damage. The healing does not affect a target that is on 0 HP.

I Will Harvest Your Souls. On the first turn of battle, Akemi cackles maniacally and starts to draw in the power from everyone near her. Each creature within 60ft of Akemi must make a DC 15 Constitution Saving Throw. On a failed save, the creature takes 8d6 necrotic damage, on a successful save, you take half.

Let the Show Begin. On the second turn of battle, Akemi draws power from her necrotic tome and sends it flying across the battlefield. All dead creatures within 60ft of her, stand back up with 1 HP

Embrace My Shadows. On the third turn of battle, Akemi targets two targets within 60ft of her and surrounds with dark shadows, swapping their positions.

I'm Not Done With You. The first time Akemi falls in combat, the runes on her body flare up and she revives herself as an undead version of herself. This new version has the same stats as her old self, but with completely new abilities.

Withering Image. As a bonus action, Undead Akemi stares at a target, forcing them to make a DC 15 Wisdom saving. On a failed save, they take 1d10 psychic and 1d10 necrotic damage and are frightened until the end of their next turn.

Actions

Multiattack. Akemi makes two Withering Touch attacks against targets within 5ft of her.

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Rise. Ranged Spell Attack: When you target a dying enemy, the target must make a DC 15 Constitution Saving throw or fail a death save. If this kills the target, then they are reanimated as a Vampire.

Chaotic Bolt. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 14 (2d10) necrotic damage and the target must make a DC 15 Wisdom Saving throw or have disadvantage to hit Akemi for one round.

Mark of Death. (bonus action) Ranged Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: Akemi places a shadow mark on the target's body.


Multiattack. Akemi makes two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d10) necrotic damage.

Reactions

Misty Step. When an enemy moves within 5ft of Akemi, she may use her reaction to cast Misty Step

Extract Shadow. As a reaction, Akemi can point at the corpse of a creature that just fell down and draw out the power of its shadow. This summons a Shadow Warrior with 1 HP.

SapphicSnow

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