Medium Aberration, Neutral Evil
Armor Class 22
Hit Points 600 (600d20 + 100)
Speed 6000 ft., Fly 600 ft., Climb 6000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
20 (+5)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Damage Vulnerabilities Radiant
Damage Resistances Force
Damage Immunities Acid, Cold, Fire, Necrotic, Psychic
Senses Truesight 200, Passive Perception 22
Languages Aquan common and all far realm languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Conduit of yog-sothoth. At the start of each of its turn it opens a portal to a plane of exisistance

Actions

Bind (recharge 4 days) the cult leader targets a creature within 300ft and forces it to make a dc 26 wisdom save or be binded and stuck in the far realm

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Druid_of_the_old_days

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