Medium Undead, Neutral Evil
Armor Class 18 Chain Mail, shield
Hit Points 43 (7d10 + 8)
Speed 30 ft.
STR
15 (+2)
DEX
6 (-2)
CON
18 (+4)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws WIS +3
Skills Athletics +4, Perception +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shield Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone




Previous Versions

Name Date Modified Views Adds Version Actions
11/10/2020 11:17:17 PM
6
5
1
Coming Soon

Monster Tags: undead

ClericTricky

Comments

Posts Quoted:
Reply
Clear All Quotes