Medium Construct, Neutral Evil
Armor Class 18
Hit Points 36 (4d8 + 3)
Speed 20 ft., Their bulky exterior and neglected parts make them a very slow being.
STR
15 (+2)
DEX
4 (-3)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws CON +6, INT +5
Damage Immunities Cold, Fire, Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 16
Languages Knows all languages of it's creator.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Tendrils The automaton has two doors, which normally stay closed, in their back. These doors can open to reveal two very versatile tendrils. They can be used for many things such as battle, picking things up, or even repairs on themself and other robotic beings.

Downloadable Brain Due to the automaton being a built construct it has near limitless intelligence. It has an advantage on all intelligence checks.

Actions

Piston-Powered Punch Melee Weapon Attack:  +5 to hit, range 5 ft, 1 target. Hit: 1d10 +3 bludgeoning damage.

Back Tendrils Attack. Ranged Weapon Attack: +5 to hit, reach 20ft, 2 targets at a disadvantage, 1 target without disadvantage. Hit: 1d4 +1d6 +3 piercing damage. 

Back Tendril Repair. The Corrupt Automaton can take one full turn to repair (heal) themself or other constructs, using this on living creatures will cause 1d6 in piercing damage. To repair a construct, the Corrupt Automaton must be within 20ft of the construct, the tendrils will reach out, touch the construct, and repair them, they will gain 1d10 in HP back.

Reactions

Block Once per round the Corrupt Automaton has the ability to block any attack that hits it. The automaton must roll a straight d20 and roll higher than the attacker's strength score.

Description

A Corrupt Automaton was once the product of an inventor and was created to perform a certain task. This task could be to protect a person or object, to clean something, to be a mechanic for other automatons, or anything else. They look quite humanoid, or at least as humanoid as cogs, pistons, and steam can look. They range in sizes and all of them look different depending on the task they were made to perform.

They tend to be very intelligent and have access to a lot of stored knowledge. Their brass and copper plated exterior gives them natural armor but also very decreased movement.

Monster Tags: construct

Habitat: Urban

Zwaai_

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