Miasma of Treachery. All creatures that are with in 15 ft of a Blackveil Manticore must succeed a DC 15 Constitution or attack the closest friendly creature they can see. This effect last for 1 hour or at the end of their turn. They have disadvantage on intelligence, wisdom, and charisma checks.
Entangling Force. the Blackveil Manticore cannot be slowed down by difficult terrain caused by plant life. As a action in a heavy plant filled area, a Blackveil Manticore can raise and animate roots, trees, grass, vines and other flora to make a wall 15 ft high in a 120 ft radius from the Blackveil Manticore.
Multiattack. The manticore makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage.
Invisibility. The Blackveil Manticore turns invisible for one hour or until it attacks or casts a spell.
Bitter Roots. As a action in a 10 ft line going 100 ft from the Blackveil Manticore, plant life twist and blacken grasping creatures legs and pulling out their life force. All creatures in the area must succeed a DC 15 Dexterity save or be restrained until the end of their next turn and take 4d4 necrotic damage.
Limbs of the flora. As a reaction a Blackveil Manticore gains a plus 4 to its AC until the start of its next turn, as roots, grass, brush or other flora grow and rise up to quickly block attacks.
Description
A black furred creature with a thin long tail and large batwings. they have small spines protruding from their back. Their faces are that of humanoid people as they are only created by a curse. Yet their teeth are large fangs and their eyes are feline and golden.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/11/2020 1:44:42 AM
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0
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Prototype 1
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Coming Soon
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