Spore cloud. at any point the Agarus can create a cloud of deadly spores in a 15 ft. radius centered on itself. The spores act as if a creature is poisoned. If a creature reaches 0 hit points while infected they become spore struck.
Spore struck. Becoming spore struck turns the creature into a mushroom covered version of their old self. They come under control of the Agarus and can move independently from the Agarus itself. The while the creature is spore struck they have half health but gain a +10 to their attacks and a +3 to their AC score.
Multi attack. The Agarus makes up to 4 slam attacks.
Slam. Melee Weapon Attack: +14 to hit, reach 20 ft., 1 target. Hit: 30 (4d12 + 10) bludgeoning damage.
Arm Thrust. Melee Weapon Attack: +14 to hit, range 100 ft., 1 target. Hit: 26 (6d6 + 12) piercing damage.
Acid drip. RangedWeapon Attack: +13 to hit, range 100/200 ft., 1 target. Hit: 20 (6d6 + 12) poison damage. Can cause poisoning.
Spore cloud. After being damaged by a non magical attack you produce a spore cloud in a 5 ft. radius from the point of attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This creature is a giant tree, reminiscent of a giant treant but it seems more... ancient...? When face to face with the Agarus you feel the overwhelming power of nature buzzing around you body and even within your own body except it feels angry. The Agarus has one body and no visible feet. It also has two arm like limbs that reach all the way to the ground. It has two gigantic mushrooms on either shoulder and its face centered between the the mushrooms.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Dec 12, 2023Cool just erase the lair and lair actions, legendary actions and mythic actions templates and it'll be good to go!