Medium Beast, Unaligned
Armor Class 12
Hit Points 13 (1d8)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
4 (-3)
WIS
11 (+0)
CHA
6 (-2)
Senses Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the Capracinon moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Pounce: If the Capracinon moves at least 20 ft. straight toward a creature and then hits it with a claw Attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Claw:  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Description

A Capracinon has the body and agility of a cheetah and the head and force of a goat.

Monster Tags: Misc Creature

Habitat: Grassland

TheSquirtleKid

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