Continental Glide. The tyrannosaur can continue to move at half its flying speed in a straight line whilst unconscious. Upon waking up, it will have felt the effects of a short rest, unless it awoke from being hit.
Breeze. The tyrannosaur can't catch fire or suffer the burdens of environmental heat.
Multiattack. The tyrannosaur strikes one target with its talons twice.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (4d12 + 12) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until the grapple ends, the target is restrained, and the tyrannosaur can't bite another target. On a failed escape roll, the tyrannosaur may thrash its target.
Talons. Melee Weapon Attack: +7 to hit, reach 6 ft, one target. Hit: 40 (5d12 + 6) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the tyrannosaur can't slash another target.
Description
A tyrannosaur post-exposure to the Plane of Air. Its body has adopted hawk-like properties, allowing it to soar with grace.
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Posted Nov 12, 2020The thought process that went into this one: "You know what's badass? A hawk. You know what ELSE is badass? A T. rex. How do we make them MORE badass? Make 'em into a freakin' HAWKASAURUS REX!"
Yep, I need to take my meds.