Deadeye. (3/day) The rifleman takes careful aim before firing, gaining advantage on a musket attack.
Quickdraw. The rifleman has advantage on its initiative rolls.
Multiattack. The rifleman makes one attack with the musket and then reloads. Alternatively it makes two attacks with the bayonet.
Bayonet. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Musket. Ranged Weapon Attack: +7 to hit, range 120/480 ft., one target. Hit: 10 (1d12 + 4) piercing damage. If the dice roll on the attack roll is a 1 or a 2, the musket misfires. The attack misses, and no further Musket attacks can be taken until a successful Repair action is taken.
Repair. The rifleman attempts to repair a misfired musket (DC 7 Dexterity Check). On a failure, the musket is no longer usable.
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