False Appearance. When the spirit lays dormant, the automaton will return to its normal function, appearing just as a regular automaton.
Furious Spirit. When the possessive spirit is angered or enraged, it may temporarily take full control over every aspect of the automaton, including basic functions such as joint movement. When in this form, the automaton gains immunity to bludgeoning, piercing and slashing damage from nonmagical attacks.
Crunch. Melee Attack: -1 to hit, reach 5 ft., one target. Hit: 14 (3d8 + 0) bludgeoning damage.
Spectral Tendrils. Melee Attack: +3 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Shriek (Recharge 6). The spirit emits a shrill shriek, audible to creatures within 120 feet. Creatures within 60 ft. who hear this shriek must make a DC 14 Wisdom saving throw or be paralyzed and frightened. The creature can repeat this saving throw at the end of their turn until they succeed, ending the effect.
Description
This possessed automaton contains a tortured soul, trapped inside. It only wishes to be free and to take revenge on the individual who trapped them there.
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