Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight. But is vulnerable to actions that cause the effect Blinded
Open-air Hunter. The griffon has disadvantage on Attack rolls and Dexterity Saving Throws when in densely forested areas, but gains a +2 to Attack Rolls, and advantage on Dexterity Saving Throws.
Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) slashing damage.
Aerial Maneuver. The griffon dashes into the air, deftly twisting and turning to avoid the onslaught of attacks. While using Aerial Maneuver, creatures have disadvantage on Attack rolls against the griffon for one round.
Breakneck Dive. The griffon dives towards a target that it can see, the target must make a Dexterity saving throw against the griffin, or take 2d6+2 slashing damage and be knocked prone. The griffon must be at least 40 ft. in the air, and for every 40 ft. higher, the damage is increased by +2
Description
This mountainous subspecies of griffin is known for it's muscular, thickly furred hind quarters, and it's hawk-like forelimbs and head.
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