Large Elemental, Neutral Evil
Armor Class 21 heavy plate
Hit Points 350 (30d10 + 36)
Speed 40 ft.
STR
21 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
6 (-2)
WIS
17 (+3)
CHA
7 (-2)
Saving Throws STR +11, CON +11
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic, Poison
Condition Immunities Exhaustion, Petrified, Poisoned, Prone, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

superheated armor. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 20 (2d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage

Illumination. The elemental sheds bright light in a 20-foot radius and dim light in an additional 10 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 2 cold damage.

Molten Touch. melee attack deals an additional 1d6+3 fire damage.

Actions

Multi attack: this monster is granted two attacks per turn.

Fireball. ranged weapon attack: +5 to hit, reach 25 feet., one target Hit: 36(8d6) fire damage

unarmed attack. melee weapon attack: +6 to hit, reach 5-ft., one target. Hit: 21 (3d6+5) bludgeoning damage.

Fire Whip: finesse, reach +10 to hit, reach 10-ft., one target. Hit: 3d4+6 Fire damage

Reactions

 

Vent heat. radius effect: 30 ft. unless shielded, hit 45 (6d10+5) fire damage. usable only once per 3 rounds. recharge: roll 1d6. on a 4 or higher, Vent Heat  is useable again. on failure it recharges in 1d6 turns.

 

Legendary Actions

The Hands that feed. in reaction to taking damage from a melee attack, the attacker must make a DEX save (18) or be grabbed by the creature, dealing 2d6 fire damage. the attacker is now restrained. on their next turn they must succeed a DC 18 strength check to escape.

Description

bound and buried long ago by a people lost to time using magics lost to history, all that remains of this fire elemental's vessel is the ornate magical armor that contains it, glowing red hot. its very flame sustains the spell that binds it.

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2020 4:01:07 PM
4
0
1
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6/5/2020 2:46:27 AM
24
1
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6/5/2020 3:09:44 AM
17
0
1.5
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6/5/2020 3:16:12 AM
20
0
2.0
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6/15/2020 3:58:13 AM
33
0
2.0A
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6/15/2020 4:33:40 AM
24
0
2.0
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12/8/2020 7:46:13 PM
48
1
2.1
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Monster Tags: ArmorElemental

Habitat: Underdark

Rook_the_rogue

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