Gargantuan Dragon, Lawful Evil
Armor Class 24 Natural Armor
Hit Points 481 (26d20 + 208)
Speed 40 ft., Swim 60 ft., Fly 80 ft. (Can hover)
STR
29 (+9)
DEX
19 (+4)
CON
27 (+8)
INT
17 (+3)
WIS
21 (+5)
CHA
15 (+2)
Saving Throws STR +16, DEX +11, WIS +12, CHA +9
Skills Acrobatics +11, Athletics +23, Intimidation +9, Perception +19, Stealth +11
Damage Vulnerabilities Lightning
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Blinded, Frightened, Grappled, Incapacitated, Poisoned
Senses Darkvision 120 ft., Truesight 30 ft., Passive Perception 29
Languages Abyssal, Celestial, Draconic, Primordial
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Amphibious. The archdragon can breathe air and water.

Legendary Resistance (3/Day). If the archdragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The archdragon can use its Necrotic Release. It then makes three attacks: one with its Bite and two with its Claws.

Bite. Melee Weapon Attack:+ 15 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) piercing damage plus 9 (3d6) fire damage.

Claws. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) slashing damage.

 

 

Fire Breath (Recharge 5-6). The archdragon exhales fire in a 90 ft. line that is 10ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 77 (22d6) fire damage on a failed save, or half as much damage on a successful one.

                                                                       OR

Focused Breath (Recharge 5-6). The archdragon exhales fire into the groun in front of it. Each creature within a 15 ft. cone in front of the archdragon must make a DC 23 Constitution saving throw, taking 24 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Necrotic Release. The archdragon releases the corrupting energies within itself. Each creature within 60 ft. of the archdragon must succeed on a DC 20 Wisdom saving throw. A creature recieves 26 (4d12) Necrotic damage and is Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the Frightened on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Frightened effect of the archdragon's Necrotic Release for the next 24 hours.

Tail. The archdragon swipes its tail. Each creature within 15 ft. of the archdragon must make a DC 19 Dexterity saving throw. A creature recieves 22 (3d8 + 9) bludgeoning damage on a failed throw.

Legendary Actions

The archdragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The archdragon regains spent legendary actions at the start of its turn.

Radiant Beam (Costs 2 Actions). A searing beam of pure radiant energy surges forth from the archdragon's maw. Each creature within a 60 ft. cone must make a DC 19 Dexterity saving throw. A creature recieves 84 (14d12) radiant damage on a failed save, or half as much damage on a successful one.

This action can only be used if Focused Breath was used on its last turn and only at the end of the creatures turn before the archdragon in Initiative order. If the archdragon takes 50 or more damage in a single turn before it can use this action, it must succeed on a DC 23 Constitution saving throw. On a failed throw the archdragon instead becomes Stunned until the start of its next turn.

 

Tail Attack. The archdragon makes a Tail attack.

Wing Attack (Costs 2 Actions). The archdragon beats its wings. Each creature within 15 ft. of the archdragon must succeed on a DC 19 Dexterity saving throw or take 21 (3d8 + 9) bludgeoning damage and be knocked Prone. The archdragon can then fly up to half its flying speed.

Description

The archdragons were created- and eventually abandoned- by the gods, in an attempt to fight back against their primordial foes. Ageless and near undying, many entered a millenia long dormancy following their abandonment and even those of a more conscious mind forgot their original purpose long ago. 

Based largely on Darkeater Midir from Darksouls 3.

Artwork 'Darkeater Midir - Dark souls 3' by  Fenrir00197 on Deviantart.

C0CKW0MBL3

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