Undead Fortitude. If damage reduces the C.H.U.D. to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the C.H.U.D. drops to 1 hit point instead.
Stench. Any creature that starts its turn within 5 feet of the C.H.U.D. must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the C.H.U.D.'s Stench for 24 hours.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) necrotic damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Description
Short for Cannibalistic Humanoid Underground Dwellers, C.H.U.D. are exactly as the name implies. These creatures are former humans living underneath cites that have been mutated by the toxic waste disposed of improperly. The C.H.U.D. mainly feed on wanderers and adventurers who happen to travel though their underground lairs. They will occasionally travel to the surface if supplies of humanoid flesh run low in their depths.
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