Medium Ooze, Chaotic Evil
Armor Class 14
Hit Points 40 (5d8)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
3 (-4)
Saving Throws STR +5, DEX +6, WIS +3
Skills Athletics +5, Stealth +6
Damage Vulnerabilities Fire, Radiant
Damage Resistances Lightning, Necrotic, Slashing
Damage Immunities Acid
Condition Immunities Blinded, Charmed, Deafened, Petrified, Poisoned, Stunned
Senses Blindsight 60 ft. (Blind beyond this radius), Tremorsense 150 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amorphous. The Bloodhound Ooze can move through a space as narrow as 1 inch wide without squeezing.

Keen Smell. The Bloodhound Ooze has advantage on wisdom (Perception) checks that rely on smell.

Pack Tactics. The Bloodhound Ooze has advantage on an attack roll against a creature if at least one of the Bloodhound Ooze's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Regeneration. The Bloodhound Ooze regains 5 hit points at the start of it's turn if it has at least 1 hit point.

Spider Climb. The Bloodhound Ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Acidic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) piercing damage and 5 (1d6) acid damage.

Blood Breath. (Recharge 5-6) The Bloodhound Ooze exhales blood in a 30-foot cone. Each creature in that area must make a DC12 dexterity saving throw, taking 10(3d6) acid damage, and becomes covered in blood. While covered in blood, they have to make a dexterity saving throw or fall prone. Make this save when they move. The DC is 10 for the first square, 15 for the second square, and 20 for the third square ect. The blood can be washed off with water. On a successful saving throw they take half damage and not covered in blood.

Description

An ooze that was man made by horrific experiments that involve creating it with blood from animals and magic. The form itself is dripping blood that is acidic to the ground. The spikes and teeth itself is just hardened blood. They are blood thirsty and usually come in packs. Their bite is extremely dangerous. They are also able to crowd control opponents with their vile breath weapon made of their acidic blood.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2020 3:51:11 AM
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1
Coming Soon
DiamondTiger35025

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