Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following Warlock spells prepared:
Cantrips (at will): eldritch blast, minor illusion
1st level (2 slots): distort value, charm person, illusory script
Multiattack. The fanatic makes two melee attacks or two eldritch blasts.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 5 (1d10+3) force damage. When a target is hit with the eldritch blast it is pushed back 10ft in a straight line.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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