Medium Humanoid, Neutral
Armor Class 19 Natural
Hit Points 165 (21d8)
Speed 40 ft.
STR
13 (+1)
DEX
17 (+3)
CON
19 (+4)
INT
22 (+6)
WIS
28 (+9)
CHA
20 (+5)
Saving Throws INT +14, WIS +17
Skills Arcana +21, History +23, Medicine +21, Nature +28, Survival +17
Damage Resistances Acid, Cold, Fire, Lightning, Poison, Damage from Spells
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 22
Languages Celestial, Common, Elvish, Goblin, Orc
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

 

Spellcasting. Carl von Carstein is a 20th-level spellcaster. Its spellcasting ability is [WIS] (spell save DC 22, +14 to hit with spell attacks). Carl von Carstein has following the spells prepared:
Cantrips (at will): Mage Hand, Call of the Tree, Call of Nature
1st level (6 slots): Healing Word, Entangle, Speak with Animals|
2nd Level (6 Slots): Pass without Trace, Spike Growth, Moonbeam
3rd Level (5 Slots): Dispel Magic, Flame Arrows, Protection from Energy
4th level (5 Slots): Blight, Grasping Vine, Charm Monster, Guardian of Nature
5th level (4 Slots): Mass Cure Wounds, Tree Stride, Raise Dead
6th Level (3 Slots): Bone of the Earth, Circle of Death, Sunbeam
7th Level (2 Slots): Resurrection, Teleport, Regenerate
8th Level (2 Slots): Feeblemind, Power Word Stun
9th Level (1 Slots): Wish, The Tree's Warding, Meteor Swarm.

Purified Necromancy: If Carl casts a Necromancy spell, it changes its damage type to Radiant.

Heart of Nature: Any tiny to large animal will not attack Carl.

Magic Resistance: Carl has resistance against magical attacks and advantage against saving throws.


Actions

Destroy Anti Magic
Any object or creature that is shooting out Anti Magic must make a WIS saving throw, or have its Anti Magic ability destroyed.

Life And Death. Melee Weapon Attack: +15 To Hit Reach 5ft, one target. Hit 25 (4d8) Radiant damage. Target must make a WIS saving throw or suffer 4d6 Necrotic Damage or half as much on a save

Reactions

Opportunity Attack.


Legendary Actions

Carl can take 4 Legendary Actions choosing from the options below and can only be used after a creatures turn. Carl regains spent Legendary Actions at the start of its next turn.

All out Summoning: Carl creates a link to the Tree of Life, setting up a portal.
Every round, a random creature from the Call of Nature spell gets conjured through the portal. The portal closes after 5 rounds, or is dispelled.

Cantrip: Carl casts a Cantrip

Warp: Carl warps anywhere within 120ft.

Mother Nature's Focus: Carl chooses up to 3 creatures to gain advantage on their next 2 attacks.


Description

Carl von Carstein is a powerful Druid/Summoner spell caster that specializes in a  "Purified Necromancy". He has is own Guild School where he and many other veteran adventures teach the ways of dungeon crawling.

He has bonded with the Tree of Life, where he is able to summon Purified Undead to do his bidding, this is looked down upon, but many holy people don't see anything wrong with this, as the soul of the person that the skeleton ones was, still resides in the Tree of Life, but its fighting spirit, lives on inside its left over skeleton.

Chef_Egg

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