Armor Class
7
None
Hit Points
5
(2d4)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
6
(-2)
INT
6
(-2)
WIS
7
(-2)
CHA
16
(+3)
Skills
Acrobatics +8
Damage Vulnerabilities
Cold, Fire
Condition Immunities
Frightened, Poisoned
Senses
Darkvision, Passive Perception 6
Languages
Abyssal, Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Rolling Escape. The goblin can take the [action] to roll away from danger or the encounter
Actions
Orange Peel. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Blood Spit. Ranged Attack: -5 to hit, range 10 ft., one target. The creature that is spat on skips it's turn and gains +1 Blood Orange Corruption. Armor blocks this attack entirely.
Roll. Melee Attack. +5 to hit, reach 20 ft. cone multiple targets. Hit: 4 (1d4 + 2) Bludgeoning damage.
Description
Blood gremlins are small, corrupted creatures that are cursed to follow the god of Blood Orange's will. They hold to groups by themselves.
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