Small Humanoid, Chaotic Evil
Armor Class 7 None
Hit Points 5 (2d4)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
6 (-2)
INT
6 (-2)
WIS
7 (-2)
CHA
16 (+3)
Skills Acrobatics +8
Damage Vulnerabilities Cold, Fire
Condition Immunities Frightened, Poisoned
Senses Darkvision, Passive Perception 6
Languages Abyssal, Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Rolling Escape. The goblin can take the [action] to roll away from danger or the encounter

Actions

Orange Peel. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Blood Spit. Ranged Attack: -5 to hit, range 10 ft., one target. The creature that is spat on skips it's turn and gains +1 Blood Orange Corruption. Armor blocks this attack entirely. 

Roll. Melee Attack. +5 to hit, reach 20 ft. cone multiple targets. Hit: 4 (1d4 + 2) Bludgeoning damage.

Description

Blood gremlins are small, corrupted creatures that are cursed to follow the god of Blood Orange's will. They hold to groups by themselves. 

Habitat: CoastalForestSwampUrban

Newtrillity

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