Deck of Many Tricks Cards:
1-7) D10. Roll a D10 to decide damage.
8) Jester (Blue) - Deals 1D6 Slashing Damage. The target must make a DC10 Wisdom Saving throw, on a fail the target become charmed for 1 round.
9) Jack (Green) - Deals 2D4 Slashing Damage. The target must make a DC 10 Saving throw. on a fail the target is pushed back 10ft and rooted for 1 round. On a success, the target is pushed but not rooted.
10) Queen (Red) - Deals 1D8 Slashing Damage. The target must make a DC 12 Constitution Saving throw, on a failed save the target takes an additional 1D6 poison damage, half as much on a success.
11) King (Gold) - The target takes 1D10 slashing damage. The target must make a DC 12 Dexterity saving throw, on a success the target takes half damage
12) Ace (Black) -The Target takes 1D8 Slashing Damage. The Target must make a Dc 13 Charisma Saving throw. On a fail the target is banished for 1 round.
Deck of Many Tricks. The Card Master uses a Deck of Many Tricks as their main form of attacking. The deck contains multiple copies of 5 different cards and then the normal 1-10 set. Roll a d12 to determine what card.
Jack has my back. When the card master is hit by a melee attack he well make an attack against the attacker with the Jack Card.
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