Immutable Form. The dragon is immune to any spell or effect that would alter its form.
Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.
Siege Monster. The dragon deals double damage to objects and structures.
Unusual Nature. The dragon doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest.
Passing Spell. Spells can be cast through the dragon by the individual who holds the bound pendent.
Multiattack. The dragon makes two attacks of ones listed below. If the dragon isn’t flying, it can also make one attack with its wings.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.
Tail. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Wings. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 4) bludgeoning damage.
Draconic Breath . Each creature in range of the attack must make a DC 16 Dexterity saving throw, taking (2d8+3) damage on a failed save, or half as much damage on a successful one. Damage type is determined by the table below. Roll 1D8 to determine attack type. This attack takes 5 minutes to recharge.
| 1 | Lightning | 5 by 30 ft. line (Dex. save) |
| 2 | Fire | 5 by 30 ft. line (Dex. save) |
| 3 | Necrotic | 5 by 30 ft. line (Dex. save) |
| 4 | Acid | 5 by 30 ft. line (Dex. save) |
| 5 | Force | 15 ft. cone (Dex. save) |
| 6 | Poison | 15 ft. cone (Con. save) |
| 7 | Radiant | 15 ft. cone (Dex. save) |
| 8 | Cold | 15 ft. cone (Con. save) |
Description
A small crystal construct in the form of a small dragon. It has a familiar's soul bound to it. The dragon is bound to the individual with the pendent in which it is bound.
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