Medium Elemental, Neutral Good
Armor Class 14 Natural Armor
Hit Points 144 (17d10 + 51)
Speed 50 ft.
STR
22 (+6)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +9, CON +6, CHA +4
Skills Intimidation +4, Perception +4, Stealth +5, Survival +4
Damage Resistances Thunder
Damage Immunities Lightning
Condition Immunities Frightened
Senses Darkvision, Passive Perception 14
Languages Celestial, Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The Storm Wolf has advantage on Wisdom (Perception) Checks that reply on hearing or smell

Pack Tactics. The wolf has adventure on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Innate Spellcasting . The Storm Wolf's spellcasting ability is Charisma (spell save DC 14). The Wolf innately cast the following spells, requiring no material components:
At will : Light Shocking G|rasp, thunderclap, thunderwave.
2/day each: Absorb Elements, Witch Bolt
1/day each: Lightning Bolt, Shatter, Thunder Step.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5ft, one creature.
Hit: 11 (2d6+4) piercing damage. If the target is a creature it must succeed a Dc 14 Strength saving throw or be knocked prone.

Static Bolt. Ranged Spell Attack; +6 to hit. range 30/50ft. One target
Hit: 11 (2D10 Lightning Damage)

Multiattack. The Storm Wolf makes 2 attacks

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2020 11:36:18 PM
5
2
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Coming Soon

Monster Tags: beast companion

Habitat: Mountain

moonshinejester93

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